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Homebrew vs official rules
Exceptional Stats

The official rules for exceptional/extraordinary stats is that only 3D6 stats (Rift Ultimate Edition p.279, Heroes Unlimited p.15, Nightbane p.33, etc.) or 2D6 and 3D6 stats (Fantasy p.14) can result in exception stats. I disagree with this rule. Why can't an orc with 4D6 of strength have an exception strength for his race?

This is why this site use a homebrew rule for exceptional stats by default. Any stats can be exceptional. To be considered exceptional, a stat must:

  1. Be equal or higher than the maximum possible, minus the number of dice minus 1. Ex:
    • For 3D6, the max would be 18 minus number of dice-1, 18-(3-1), 18-2=16. At 16 or more a stat is considered exceptional.
    • For 2D6, 12-(2-1), 12-1, at 11 or 12, this stats is considered exceptional.
    • For 4D6, 24-(4-1), 24-3 = 21, so at 21+ this stats would be considered exceptional.
    • For 5D6, 30-(5-1), 30-4 = 26+
  2. No 1s must have been rerolled. If the roll include the option to reroll 1s and one or more 1s were rerolled, the stat will not be considered exceptional no matter the total of the stat.
  3. No 1s must have been rerolled even if removed. If both the reroll 1s and the option to roll an extra dice is selected, a stat will not be considered exceptional if a 1 was rerolled, even the die removed was the only 1 that was rerolled.

When a stat is considered exceptional, a single six-sided die is added to the stat

If you select "Use official Fantasy exceptional stats rules", only 12 for 2D6 and 16+ for 3D6 (as per Fantasy p.14) - when no 1s were rerolled - will be considered exceptional and add up to 2 six-sided die (if the first roll is a 6)

If you select "Use official Rift exceptional stats rules", only 16+ for 3D6 (as per Rift Ultimate Edition p.279) - when no 1s were rerolled - will be considered exceptional and add up to 2 six-sided die (if the first roll is a 6)